Lesson 2
Homework:
Part 1:
Use targeting... either create a character (using the same logic as our forward kinematics arm demo) or use targeting in a creative way (like the unicycle example from class).
E-mail me if you have any questions.
Part 2 (optional but highly recommended)
As the class progresses its going to be important that you have the fundamentals that we're covering under your belt... this means, understanding button event:s
onPress, onRelease, onReleaseOutside, onRollOver, onRollOut
How to make a loop:
onEnterFrame
Targeting:
upper_arm.forearm.hand
and of course... properties:
myClip._x
myClip._y
myclip._xscale
etc... etc...
Take some time to review the class files from the first 2 lessons... if you have questions about the files write them down and bring them to class (also feel free to e-mail me). Spend some time with these concepts.. think about how you might apply them to real world situations...
Class Files:
DOWNLOAD >>
Part 1:
Use targeting... either create a character (using the same logic as our forward kinematics arm demo) or use targeting in a creative way (like the unicycle example from class).
E-mail me if you have any questions.
Part 2 (optional but highly recommended)
As the class progresses its going to be important that you have the fundamentals that we're covering under your belt... this means, understanding button event:s
onPress, onRelease, onReleaseOutside, onRollOver, onRollOut
How to make a loop:
onEnterFrame
Targeting:
upper_arm.forearm.hand
and of course... properties:
myClip._x
myClip._y
myclip._xscale
etc... etc...
Take some time to review the class files from the first 2 lessons... if you have questions about the files write them down and bring them to class (also feel free to e-mail me). Spend some time with these concepts.. think about how you might apply them to real world situations...
Class Files:
DOWNLOAD >>

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